![]() You are unlikely to run out of the resources it has, but your homeworld won’t have all the resource types you need to complete the game. The planet you start on, Nauvis, is huge but ultimately limited. Each location has its own resource bias and challenges. Over 600 new places to visit - planets, moons, stars, asteroids fields and more. Finally you gain the ability to escape the stellar cluster and win the game. Late game leads you to deep space, expanding an interstellar empire, and working on the complexities of deep space science. You have 4 types of specialist science to choose from, your decision can be based solely on the techs you want, but may also be influenced by the strategic resources you have discovered so far. Mid game has you building a research space station, exploring new planets looking for strategic resources, and getting started on the 4 specialist science packs. Early game is characterised with basic sciences on your homeworld and launching a satellite rocket into space. Game ProgressionĪ space Exploration game is long. The current mod compatibility situation will improve in the future, especially in regard to other overhaul mods. If you are starting your first Space Exploration game you should stick to only the recommended mods + quality of life mods you can’t do without, otherwise you won’t have the background knowledge to see what gameplay is broken by other mods. It is easy for other mods to disrupt this balance, especially if the mod has ways to generate power that don’t rely on solar or scarce resources. One of the main themes is interplanetary logistics, and that is driven by different resource and energy balances in different locations. The mod focuses on experience and challenge over modular content, this means that Space Exploration does not work well with many other mods. You want gradual progression and new mechanics introduced over a 100+ hour game. You want some genuinely new and unique game mechanics and challenges. You want a refined, balanced, cohesive experience from a minimal mod list. You want to explore new worlds, and new civilizations. Wiring a circuit condition to an inserter is too much for you. ![]() You don’t want to start a new game and you don’t like long games. You don’t care about game balance, and don’t want a mod to balance things. ![]() You want to use lots of mods at the same time, conflicting mods, or other overhaul mods. There may be occasional bugs, but they get resolved quickly. For this reason the mod is considered to be in Experimental Status (see below). ![]() There's a lot in the mod already, but it is still in heavy development and things are changing rapidly. You build an expansive space station as your main research facility, explore new planets and moons, outpost for special resources, and gradually progress into the darkness of deep space as you expand your interstellar empire. After you launch a rocket you start discovering new planets, moons, asteroid belts, and other stars. Space Exploration is an overhaul mod about unique experiences and challenges. It is unknown if this shirt will return after the event.Version 0.6: See what has changed: Welcome to Space Exploration. These are:īy completing the A Very Slow Discovery Collection Challenge, players can earn 3,000 XP, 30 Ultra Balls, and a Slowpoke Forever Shirt cosmetic item for players' trainer avatars. It is also available as a reward encounter after completing certain field research tasks. Players might not easily find it in the wild during this event, but it is one of the current One Star raid bosses. It will contain 20 Pokeballs, fifteen Great Balls, and a King's Rock.įinally, Galarian Slowpoke has multiple ways of encountering it, just like the original Slowpoke. Players can easily get one, though, by going into the in-game shop and claiming the free event box during this event. It also requires 50 Slowpoke candies to evolve, but it also needs a King's Rock evolutionary item. Like with Slowbro, Slowking also can't be caught via encounters for the Collection Challenge. Instead, players need to get at least 50 Slowpoke candies and evolve a non-Galarian Slowpoke into Slowbro. Slowbro may also seem to fit under this category as well, but wild Slowbro caught from the wild won't count toward this Collection Challenge. Players can also encounter Slowpoke through specific field research tasks as a reward. This is due to is being among the increased spawn rates in the wild, allowing players to find and catch one easily. These Pokemon are:ĭuring A Very Slow Discovery, players will be able to find the original Slowpoke the easiest. How to Complete A Very Slow Discovery Collection ChallengeĪs previously stated, four Pokemon players need to obtain while the event is running to complete the Collection Challenge.
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